28 Sep '21
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Fix type comparison for column-major matrices.
by Alexandre Julliard 28 Sep '21
by Alexandre Julliard 28 Sep '21
28 Sep '21
1
0
Conor McCarthy : vkd3d-shader/sm4: Parse register modifiers separately from the extended operand type.
by Alexandre Julliard 28 Sep '21
by Alexandre Julliard 28 Sep '21
28 Sep '21
1
0
Conor McCarthy : vkd3d-shader/sm4: Parse register precision modifiers.
by Alexandre Julliard 28 Sep '21
by Alexandre Julliard 28 Sep '21
28 Sep '21
1
0
Conor McCarthy : vkd3d-shader/sm4: Parse the "non-uniform" modifier.
by Alexandre Julliard 28 Sep '21
by Alexandre Julliard 28 Sep '21
28 Sep '21
1
0
Conor McCarthy : vkd3d-shader/sm4: Skip second-order extended operands.
by Alexandre Julliard 28 Sep '21
by Alexandre Julliard 28 Sep '21
28 Sep '21
1
0
Giovanni Mascellani : winegstreamer/media_source: Emit absolute presentation timestamp.
by Alexandre Julliard 27 Sep '21
by Alexandre Julliard 27 Sep '21
27 Sep '21
1
0
Giovanni Mascellani : winegstreamer/media_source: Only seek if it was requested by the caller.
by Alexandre Julliard 27 Sep '21
by Alexandre Julliard 27 Sep '21
27 Sep '21
1
0
Giovanni Mascellani : winegstreamer/media_source: Implement paused state.
by Alexandre Julliard 27 Sep '21
by Alexandre Julliard 27 Sep '21
27 Sep '21
1
0
Zebediah Figura : wined3d: Implement Vulkan NULL cube array image shader resource view descriptors.
by Alexandre Julliard 27 Sep '21
by Alexandre Julliard 27 Sep '21
27 Sep '21
1
0