Eric Pouech : dbghelp: Properly handle errors when reading first DIE in compilation unit.
by Alexandre Julliard 03 Sep '21
by Alexandre Julliard 03 Sep '21
03 Sep '21
1
0
Eric Pouech : dbghelp: Handle the case where loader isn't what WINELOADER reports.
by Alexandre Julliard 03 Sep '21
by Alexandre Julliard 03 Sep '21
03 Sep '21
1
0
03 Sep '21
1
0
1
0
Jacek Caban : gdi32: Use ntgdi interface for printer driver functions.
by Alexandre Julliard 02 Sep '21
by Alexandre Julliard 02 Sep '21
02 Sep '21
1
0
02 Sep '21
1
0
02 Sep '21
1
0
Nikolay Sivov : d3d10/effect: Store stream output declaration for inline shaders too.
by Alexandre Julliard 02 Sep '21
by Alexandre Julliard 02 Sep '21
02 Sep '21
1
0
Nikolay Sivov : d3d10/effect: Create shaders with stream output when declaration string is present.
by Alexandre Julliard 02 Sep '21
by Alexandre Julliard 02 Sep '21
02 Sep '21
1
0
02 Sep '21
1
0