Brendan Shanks : win32u: Remove workaround for Mac OS X 10.4 and 10.5.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Rémi Bernon : windows.gaming.input: Fix vector InsertAt / RemoveAt copy sizes.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Rémi Bernon : dinput: Allow setting DIPROP_AUTOCENTER when exclusively acquired.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Rémi Bernon : winebus.sys: Assume SDL device effects are running by default.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Jacek Caban : user32: Move MDI child coordinates fixup out of WIN_FixCoordinates.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Conor McCarthy : vkd3d: Back descriptor heaps with Vulkan descriptor sets if descriptor indexing is available.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Conor McCarthy : vkd3d: Optimise descriptor copying for Vulkan-backed heaps.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Conor McCarthy : vkd3d: Do not copy descriptors having identical views.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Zebediah Figura : vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0
Giovanni Mascellani : vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
by Alexandre Julliard 18 Mar '22
by Alexandre Julliard 18 Mar '22
18 Mar '22
1
0