Zebediah Figura : tests: Use only one heap for textures in the d3d12 shader runner.
by Alexandre Julliard 14 Mar '22
by Alexandre Julliard 14 Mar '22
14 Mar '22
1
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14 Mar '22
1
0
1
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Rémi Bernon : windows.gaming.input: Return correct error from DllGetActivationFactory.
by Alexandre Julliard 11 Mar '22
by Alexandre Julliard 11 Mar '22
11 Mar '22
1
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Rémi Bernon : windows.gaming.input: Always return S_OK from TryGetFactoryControllerFromGameController.
by Alexandre Julliard 11 Mar '22
by Alexandre Julliard 11 Mar '22
11 Mar '22
1
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Paul Gofman : ws2_32: Manage shorter length for IPV6_MULTICAST_HOPS.
by Alexandre Julliard 11 Mar '22
by Alexandre Julliard 11 Mar '22
11 Mar '22
1
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Paul Gofman : ws2_32: Manage shorter length for IPV6_MULTICAST_LOOP.
by Alexandre Julliard 11 Mar '22
by Alexandre Julliard 11 Mar '22
11 Mar '22
1
0
11 Mar '22
1
0
11 Mar '22
1
0
11 Mar '22
1
0