Rémi Bernon : windows.gaming.input: Add an internal WineGameControllerProvider runtimeclass.
by Alexandre Julliard 04 Mar '22
by Alexandre Julliard 04 Mar '22
04 Mar '22
1
0
Rémi Bernon : windows.gaming.input: Start a thread to monitor HID device addition and removal.
by Alexandre Julliard 04 Mar '22
by Alexandre Julliard 04 Mar '22
04 Mar '22
1
0
Rémi Bernon : dinput: Use a custom GUID to open a device from a device path.
by Alexandre Julliard 04 Mar '22
by Alexandre Julliard 04 Mar '22
04 Mar '22
1
0
Rémi Bernon : windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass.
by Alexandre Julliard 04 Mar '22
by Alexandre Julliard 04 Mar '22
04 Mar '22
1
0
04 Mar '22
1
0
Zebediah Figura : d3d12: Explicitly use Wine d3d12 and Vulkan headers.
by Alexandre Julliard 04 Mar '22
by Alexandre Julliard 04 Mar '22
04 Mar '22
1
0
Zebediah Figura : dxgi: Explicitly use Wine d3d12 and Vulkan headers.
by Alexandre Julliard 04 Mar '22
by Alexandre Julliard 04 Mar '22
04 Mar '22
1
0
Zebediah Figura : configure: Try to detect MinGW libvkd3d using pkg-config if --with-system-dllpath is specified.
by Alexandre Julliard 04 Mar '22
by Alexandre Julliard 04 Mar '22
04 Mar '22
1
0
04 Mar '22
1
0
1
0