Rémi Bernon : ntdll: Cleanup HEAP_ShrinkBlock and rename it to shrink_used_block.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
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Rémi Bernon : ntdll: Update block unused_bytes in shrink_used_block.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
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Brendan Shanks : include: Add __WINE_MALLOC attribute and use it for allocation functions.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
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Brendan Shanks : include: Add __WINE_DEALLOC attribute and use it for allocation functions.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
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Brendan Shanks : crypt32/tests: Fix mismatched deallocation function.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
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Fabian Maurer : kernel32: Prevent null pointer dereference in WritePrivateProfileStructW.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
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Sven Baars : d3dx10/tests: Disable a PreloadGlyphs test for d3dx10_34.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
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Rémi Bernon : dinput/tests: Remove IAsyncOperation reference count checks.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
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Rémi Bernon : windows.gaming.input: Always assume at least two force feedback axes.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
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Rémi Bernon : windows.gaming.input: Implement IForceFeedbackEffect_(get|put)_Gain.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
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