Rémi Bernon : ntdll: Increase heap large block min size for sizeof(void *) == 8.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
0
Rémi Bernon : ntdll: Fail to allocate large blocks if heap isn't growable.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
0
Rémi Bernon : ntdll: Simplify the fallback case in heap_reallocate.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
0
Rémi Bernon : ntdll: Create free block after updating the size in HEAP_ShrinkBlock.
by Alexandre Julliard 18 May '22
by Alexandre Julliard 18 May '22
18 May '22
1
0
17 May '22
1
0
Rémi Bernon : dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.PeriodicForceEffect tests.
by Alexandre Julliard 17 May '22
by Alexandre Julliard 17 May '22
17 May '22
1
0
Rémi Bernon : dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.RampForceEffect tests.
by Alexandre Julliard 17 May '22
by Alexandre Julliard 17 May '22
17 May '22
1
0
Rémi Bernon : dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.ConditionForceEffect tests.
by Alexandre Julliard 17 May '22
by Alexandre Julliard 17 May '22
17 May '22
1
0
Rémi Bernon : windows.gaming.input: Implement Windows.Gaming.Input.RampForceEffect runtimeclass.
by Alexandre Julliard 17 May '22
by Alexandre Julliard 17 May '22
17 May '22
1
0
Rémi Bernon : windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.
by Alexandre Julliard 17 May '22
by Alexandre Julliard 17 May '22
17 May '22
1
0