Conor McCarthy : tests/shader-runner: Test shaders with dxcompiler.
by Alexandre Julliard 11 Oct '23
by Alexandre Julliard 11 Oct '23
11 Oct '23
1
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Conor McCarthy : tests/shader-runner: Handle individual keywords in shader directives.
by Alexandre Julliard 11 Oct '23
by Alexandre Julliard 11 Oct '23
11 Oct '23
1
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Conor McCarthy : tests/shader-runner: Do not exit if a 'require' directive is not met.
by Alexandre Julliard 11 Oct '23
by Alexandre Julliard 11 Oct '23
11 Oct '23
1
0
10 Oct '23
1
0
Zebediah Figura : ddraw: Do not check for DDRAW_NO3D in wined3d_resource_desc_from_ddraw().
by Alexandre Julliard 10 Oct '23
by Alexandre Julliard 10 Oct '23
10 Oct '23
1
0
10 Oct '23
1
0
Zebediah Figura : ddraw: Always create surfaces with WINED3D_BIND_SHADER_RESOURCE if possible.
by Alexandre Julliard 10 Oct '23
by Alexandre Julliard 10 Oct '23
10 Oct '23
1
0
Connor McAdams : win32u: Fix NtUserIsCurrent{Process/Thread}Window enum typo.
by Alexandre Julliard 10 Oct '23
by Alexandre Julliard 10 Oct '23
10 Oct '23
1
0
Connor McAdams : uiautomationcore/tests: Add tests for IUIAutomationFocusChangedEventHandler event advisement behavior.
by Alexandre Julliard 10 Oct '23
by Alexandre Julliard 10 Oct '23
10 Oct '23
1
0
Connor McAdams : uiautomationcore: Query EVENT_OBJECT_FOCUS HWND for a serverside provider if there is a registered focus change event handler.
by Alexandre Julliard 10 Oct '23
by Alexandre Julliard 10 Oct '23
10 Oct '23
1
0