Zebediah Figura : wined3d: Pass shader type and unmodified index to context_preload_texture().
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
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Elizabeth Figura : d3d8: Store the texture's parent device as a d3d8_device pointer.
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Zebediah Figura : wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
1
0
07 Nov '23
1
0
Zebediah Figura : d3d11/tests: Do not test the w component for DXGI_FORMAT_B8G8R8X8_UNORM in test_vertex_formats().
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Zebediah Figura : d3d9/tests: Do not test sysmem textures in test_mipmap_upload().
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Zebediah Figura : d3d8/tests: Do not test sysmem textures in test_mipmap_upload().
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Zebediah Figura : d3d10core/tests: Do not test GSInvocations in test_pipeline_statistics_query().
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Zebediah Figura : d3d11/tests: Do not test GSInvocations in test_pipeline_statistics_query().
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0