Zebediah Figura : vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Francisco Casas : tests: Rename array-index-expr.shader_test as non-const-indexing.shader_test.
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
07 Nov '23
1
0
Francisco Casas : vkd3d-shader/tpf: Encode dst and src registers using the same function.
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Francisco Casas : vkd3d-shader/tpf: Write register index addressing.
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Francisco Casas : vkd3d-shader/tpf: Support writing relative addressing indexes.
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Francisco Casas : vkd3d-shader/tpf: Move sm4_register_from_node() up.
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Francisco Casas : vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4.
by Alexandre Julliard 07 Nov '23
by Alexandre Julliard 07 Nov '23
07 Nov '23
1
0
Paul Gofman : ntdll: Handle LFH blocks allocated in large blocks in heap_validate_ptr().
by Alexandre Julliard 06 Nov '23
by Alexandre Julliard 06 Nov '23
06 Nov '23
1
0
Paul Gofman : ntdll: Fix pending free block validation in heap_validate() for LFH blocks.
by Alexandre Julliard 06 Nov '23
by Alexandre Julliard 06 Nov '23
06 Nov '23
1
0