Nikolay Sivov : d3dcompiler: Fix bytecode buffer leaks in D3DCompile2().
by Alexandre Julliard 22 Mar '23
by Alexandre Julliard 22 Mar '23
22 Mar '23
1
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Max Figura : wined3d: Move the WINED3D_RS_NORMALDEGREE stub to wined3d_device_apply_stateblock.
by Alexandre Julliard 21 Mar '23
by Alexandre Julliard 21 Mar '23
21 Mar '23
1
0
Max Figura : wined3d: Move the WINED3D_RS_MINTESSELLATIONLEVEL stub to wined3d_device_apply_stateblock.
by Alexandre Julliard 21 Mar '23
by Alexandre Julliard 21 Mar '23
21 Mar '23
1
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Max Figura : wined3d: Move the WINED3D_RS_MAXTESSELLATIONLEVEL stub to wined3d_device_apply_stateblock.
by Alexandre Julliard 21 Mar '23
by Alexandre Julliard 21 Mar '23
21 Mar '23
1
0
Rémi Bernon : dinput: Count the actual number of object formats in SetActionMap.
by Alexandre Julliard 21 Mar '23
by Alexandre Julliard 21 Mar '23
21 Mar '23
1
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Rémi Bernon : dinput: Initialize device object format when creating devices.
by Alexandre Julliard 21 Mar '23
by Alexandre Julliard 21 Mar '23
21 Mar '23
1
0
21 Mar '23
1
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Rémi Bernon : dinput: Always allocate and initialize the object_properties.
by Alexandre Julliard 21 Mar '23
by Alexandre Julliard 21 Mar '23
21 Mar '23
1
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Rémi Bernon : dinput: Initialize SetActionMap variables in their declarations.
by Alexandre Julliard 21 Mar '23
by Alexandre Julliard 21 Mar '23
21 Mar '23
1
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Rémi Bernon : dinput: Always set the DIPROP_BUFFERSIZE property in SetActionMap.
by Alexandre Julliard 21 Mar '23
by Alexandre Julliard 21 Mar '23
21 Mar '23
1
0