Giovanni Mascellani : vkd3d: Always enqueue wait operations, even when they can be executed right away.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
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Giovanni Mascellani : vkd3d: Do not keep the CS queue locked while processing it.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
1
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Zebediah Figura : include: Document that vkd3d_shader_signature may contain pointers into the input shader blob.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
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Conor McCarthy : vkd3d-shader/dxbc: Pass a message context to for_each_dxbc_section().
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
1
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Conor McCarthy : vkd3d-shader/dxbc: Emit a shader error for an invalid signature data size.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
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Conor McCarthy : vkd3d-shader/dxbc: Validate and skip the signature section header size.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
1
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Nikolay Sivov : vkd3d-shader/trace: Output sample count for multisampled resources.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
1
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Nikolay Sivov : vkd3d-shader/hlsl: Parse multisample texture type names.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
1
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Nikolay Sivov : vkd3d-shader/sm4: Write sample count field for multisampled texture declaration.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
1
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Giovanni Mascellani : vkd3d: Mention the correct mutex in a comment.
by Alexandre Julliard 08 Mar '23
by Alexandre Julliard 08 Mar '23
08 Mar '23
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