Conor McCarthy : vkd3d: Collect multiple descriptor writes in a buffer and update in one call.
by Alexandre Julliard 25 Apr '23
by Alexandre Julliard 25 Apr '23
25 Apr '23
1
0
Paul Gofman : ntdll: Avoid integer overflow in block_get_subheap().
by Alexandre Julliard 24 Apr '23
by Alexandre Julliard 24 Apr '23
24 Apr '23
1
0
Henri Verbeet : d3d10: Implement d3d10_effect_parse() on top of vkd3d_shader_parse_dxbc().
by Alexandre Julliard 24 Apr '23
by Alexandre Julliard 24 Apr '23
24 Apr '23
1
0
Henri Verbeet : d3d10: Implement parse_fx10_preshader() on top of vkd3d_shader_parse_dxbc().
by Alexandre Julliard 24 Apr '23
by Alexandre Julliard 24 Apr '23
24 Apr '23
1
0
Davide Beatrici : wineoss: Implement functions to lock and unlock sessions.
by Alexandre Julliard 24 Apr '23
by Alexandre Julliard 24 Apr '23
24 Apr '23
1
0
Davide Beatrici : winepulse: Implement functions to lock and unlock sessions.
by Alexandre Julliard 24 Apr '23
by Alexandre Julliard 24 Apr '23
24 Apr '23
1
0
Alexandre Julliard : kernelbase: Move to a higher address on 64-bit.
by Alexandre Julliard 24 Apr '23
by Alexandre Julliard 24 Apr '23
24 Apr '23
1
0
24 Apr '23
1
0
Alexandre Julliard : ntdll: Reimplement RtlSetBits() to set 32 bits at a time.
by Alexandre Julliard 24 Apr '23
by Alexandre Julliard 24 Apr '23
24 Apr '23
1
0
Alexandre Julliard : ntdll: Reimplement RtlClearBits() to clear 32 bits at a time.
by Alexandre Julliard 24 Apr '23
by Alexandre Julliard 24 Apr '23
24 Apr '23
1
0