1
0
Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant().
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy().
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant().
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Introduce a hlsl_block_cleanup() helper.
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Initialize the block in clone_block().
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if().
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0
Eric Pouech : mf/tests: Add tests about (negative) stride handling.
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0
Eric Pouech : winegstreamer: In video_processor, activate a videoflip converter.
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0
Henri Verbeet : d3dcompiler: Check for minimum bytecode size in d3dcompiler_get_blob_part().
by Alexandre Julliard 18 Apr '23
by Alexandre Julliard 18 Apr '23
18 Apr '23
1
0