Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mod().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_max().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_min().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_abs().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Jan Sikorski : vkd3d-shader/spirv: Ensure that the OpLabel emitted vkd3d_spirv_builder_begin_main_function() gets terminated.
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
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Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_get_invocation_id().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
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Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_hull_shader_builtins().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_dcl_indexable_temp().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
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Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_default_control_point_phase().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
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Conor McCarthy : vkd3d-shader/spirv: Use the register index count in I/O registers in vkd3d_symbol_make_register().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0