Conor McCarthy : vkd3d-shader/spirv: Use the register index count in non-I/O variable registers in vkd3d_symbol_make_register().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in spirv_compiler_get_register_name().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in aggregate register dereferences.
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in default register dereferences.
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in shader_register_get_io_indices().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in I/O register assertions.
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in I/O relative address assertions.
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().
by Alexandre Julliard 26 May '23
by Alexandre Julliard 26 May '23
26 May '23
1
0
1
0
Alex Henrie : setupapi: Use CRT functions for memory allocation where possible.
by Alexandre Julliard 25 May '23
by Alexandre Julliard 25 May '23
25 May '23
1
0