Zebediah Figura : vkd3d-shader/hlsl: Return a hlsl_block from the "selection_statement" rule.
by Alexandre Julliard 05 Jul '23
by Alexandre Julliard 05 Jul '23
05 Jul '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return a hlsl_block from the "jump_statement" rule.
by Alexandre Julliard 05 Jul '23
by Alexandre Julliard 05 Jul '23
05 Jul '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return a hlsl_block from the "expr_statement" and "expr" rules.
by Alexandre Julliard 05 Jul '23
by Alexandre Julliard 05 Jul '23
05 Jul '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Free the "iter" block pointer on success in create_loop().
by Alexandre Julliard 05 Jul '23
by Alexandre Julliard 05 Jul '23
05 Jul '23
1
0
Jiajin Cui : shell32: Make sure wcmd has enough space to hold the string.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
04 Jul '23
1
0
Alex Henrie : include: Use correct header guard name in winstring.h.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Alex Henrie : include: Introduce wine_dbgstr_hstring and debugstr_hstring.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Matteo Bruni : d3dx9/tests: Use test message contexts in test_ID3DXFont().
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Matteo Bruni : d3dx9/tests: Get rid of unnecessary checks in test_D3DXCreateRenderToEnvMap().
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0