04 Jul '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Declare vars individually when parsing regular declarations.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Declare vars individually when parsing struct declarations.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Giovanni Mascellani : vkd3d: Release the op mutex on allocation failure.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Giovanni Mascellani : vkd3d: Always emit an error when failing to reserve for the op array.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Giovanni Mascellani : vkd3d: Release op data when destroying the queue.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
04 Jul '23
1
0
Zebediah Figura : vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Zebediah Figura : vkd3d-shader: Record a global temporary count per sm4 shader.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Zebediah Figura : vkd3d-shader/d3dbc: Scan for the maximum temporary register index.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0