Nikolay Sivov : vkd3d-shader/hlsl: Support evaluated expressions for sample count in multisampled textures declarations.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
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Nikolay Sivov : vkd3d-shader/hlsl: Disallow certain instruction types from constant expressions.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Zebediah Figura : vkd3d-shader/d3dbc: Set the source count for DEF instructions to 1 (Valgrind).
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Allocate anonymous constants after uniforms.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Matteo Bruni : wined3d: Increase the CS queue size to 16 MiB on 64-bit architectures.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Matteo Bruni : wined3d: Block in wined3d_cs_emit_present() when we reach the latency limit.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Matteo Bruni : wined3d: Call YieldProcessor() when spinning waiting for CS commands.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
Matteo Bruni : wined3d: Make the CS thread yield CPU when it can't block waiting.
by Alexandre Julliard 04 Jul '23
by Alexandre Julliard 04 Jul '23
04 Jul '23
1
0
1
0