1
0
10 Aug '23
1
0
Zebediah Figura : wined3d: Release push constant buffers in wined3d_device_uninit_3d().
by Alexandre Julliard 10 Aug '23
by Alexandre Julliard 10 Aug '23
10 Aug '23
1
0
Jeff Smith : d3d10core/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard 10 Aug '23
by Alexandre Julliard 10 Aug '23
10 Aug '23
1
0
Jeff Smith : d3d11/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard 10 Aug '23
by Alexandre Julliard 10 Aug '23
10 Aug '23
1
0
Jeff Smith : d3d8/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard 10 Aug '23
by Alexandre Julliard 10 Aug '23
10 Aug '23
1
0
Jeff Smith : d3d9/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard 10 Aug '23
by Alexandre Julliard 10 Aug '23
10 Aug '23
1
0
Jeff Smith : d3drm/tests: Use compare_uint() in compare_float() instead of abs().
by Alexandre Julliard 10 Aug '23
by Alexandre Julliard 10 Aug '23
10 Aug '23
1
0
Nikolay Sivov : d3d11/tests: Fix typos in a test cleanup (Coverity).
by Alexandre Julliard 10 Aug '23
by Alexandre Julliard 10 Aug '23
10 Aug '23
1
0
1
0