Zebediah Figura : vkd3d-shader/d3dbc: Make sure all inter-stage varyings have a unique register index.
by Alexandre Julliard 03 Aug '23
by Alexandre Julliard 03 Aug '23
03 Aug '23
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Zebediah Figura : vkd3d-shader: Add a separate field for the target location of a signature element.
by Alexandre Julliard 03 Aug '23
by Alexandre Julliard 03 Aug '23
03 Aug '23
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Zebediah Figura : vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
by Alexandre Julliard 03 Aug '23
by Alexandre Julliard 03 Aug '23
03 Aug '23
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Zebediah Figura : vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.
by Alexandre Julliard 03 Aug '23
by Alexandre Julliard 03 Aug '23
03 Aug '23
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Zebediah Figura : vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
by Alexandre Julliard 03 Aug '23
by Alexandre Julliard 03 Aug '23
03 Aug '23
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Zebediah Figura : vkd3d-shader/d3dbc: Skip generic sampler declarations.
by Alexandre Julliard 02 Aug '23
by Alexandre Julliard 02 Aug '23
02 Aug '23
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Zebediah Figura : vkd3d-shader/d3dbc: Free vkd3d_bytecode_buffer data on failure.
by Alexandre Julliard 02 Aug '23
by Alexandre Julliard 02 Aug '23
02 Aug '23
1
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Zebediah Figura : vkd3d-shader/d3dbc: Return ctx->result from hlsl_sm1_write().
by Alexandre Julliard 02 Aug '23
by Alexandre Julliard 02 Aug '23
02 Aug '23
1
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Zebediah Figura : vkd3d-shader/tpf: Check buffer->status in add_section().
by Alexandre Julliard 02 Aug '23
by Alexandre Julliard 02 Aug '23
02 Aug '23
1
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Zebediah Figura : vkd3d-shader/preproc: Parse hash marks as two separate tokens when not in stringification contexts.
by Alexandre Julliard 02 Aug '23
by Alexandre Julliard 02 Aug '23
02 Aug '23
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