Conor McCarthy : vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
by Alexandre Julliard 22 Jan '24
by Alexandre Julliard 22 Jan '24
22 Jan '24
1
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Conor McCarthy : vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
by Alexandre Julliard 22 Jan '24
by Alexandre Julliard 22 Jan '24
22 Jan '24
1
0
22 Jan '24
1
0
22 Jan '24
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
by Alexandre Julliard 22 Jan '24
by Alexandre Julliard 22 Jan '24
22 Jan '24
1
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1
0
19 Jan '24
1
0
19 Jan '24
1
0
19 Jan '24
1
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Nicholas Tay : win32u: Preserve rawinput device instance ID case in add_device().
by Alexandre Julliard 19 Jan '24
by Alexandre Julliard 19 Jan '24
19 Jan '24
1
0