Conor McCarthy : vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
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Conor McCarthy : vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
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Conor McCarthy : vkd3d-shader/dxil: Handle the DXIL PHI instruction.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
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Conor McCarthy : vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
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Conor McCarthy : vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes.".
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
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Conor McCarthy : tests: Test an interpolated PS input where component x is unused.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
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Conor McCarthy : vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
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Giovanni Mascellani : tests: Add a test with non-trivial control flow.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
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Giovanni Mascellani : tests: Test a couple of degenerate switch instances.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
0
Giovanni Mascellani : vkd3d-shader: Make relative address sources mutable too.
by Alexandre Julliard 18 Jan '24
by Alexandre Julliard 18 Jan '24
18 Jan '24
1
0