Conor McCarthy : vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
by Alexandre Julliard 17 Jan '24
by Alexandre Julliard 17 Jan '24
17 Jan '24
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Conor McCarthy : vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified.
by Alexandre Julliard 17 Jan '24
by Alexandre Julliard 17 Jan '24
17 Jan '24
1
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1
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1
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15 Jan '24
1
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15 Jan '24
1
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Giovanni Mascellani : vkd3d-shader/ir: Simplify control flow in vsir_validate_register().
by Alexandre Julliard 15 Jan '24
by Alexandre Julliard 15 Jan '24
15 Jan '24
1
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Giovanni Mascellani : vkd3d-shader/ir: Use vkd3d_free() instead of free().
by Alexandre Julliard 15 Jan '24
by Alexandre Julliard 15 Jan '24
15 Jan '24
1
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Giovanni Mascellani : vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
by Alexandre Julliard 15 Jan '24
by Alexandre Julliard 15 Jan '24
15 Jan '24
1
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Giovanni Mascellani : vkd3d-shader/ir: Check that SSA registers have consistent dimensions.
by Alexandre Julliard 15 Jan '24
by Alexandre Julliard 15 Jan '24
15 Jan '24
1
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