[Git][wine/wine][master] 3 commits: include: Add DBGUID_DBSQL define.
by Alexandre Julliard (@julliard) 30 Oct '24
by Alexandre Julliard (@julliard) 30 Oct '24
30 Oct '24
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[Git][wine/wine][master] server: Sync cursor position on window position change.
by Alexandre Julliard (@julliard) 30 Oct '24
by Alexandre Julliard (@julliard) 30 Oct '24
30 Oct '24
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/fx: Implement parsing shader objects.
by Henri Verbeet (@hverbeet) 29 Oct '24
by Henri Verbeet (@hverbeet) 29 Oct '24
29 Oct '24
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d: Initialize vk_extensions in vk_init_device_caps().
by Henri Verbeet (@hverbeet) 28 Oct '24
by Henri Verbeet (@hverbeet) 28 Oct '24
28 Oct '24
1
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[Git][wine/vkd3d][master] tests/shader_runner: Set "properties2.sType" in get_physical_device_info() in the Vulkan runner.
by Henri Verbeet (@hverbeet) 28 Oct '24
by Henri Verbeet (@hverbeet) 28 Oct '24
28 Oct '24
1
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[Git][wine/vkd3d][master] 3 commits: tests/shader_runner: Handle render target sizes other than 640x480.
by Henri Verbeet (@hverbeet) 28 Oct '24
by Henri Verbeet (@hverbeet) 28 Oct '24
28 Oct '24
1
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[Git][wine/vkd3d][master] vkd3d-shader/spirv: Handle oPts in spirv_compiler_get_register_name().
by Henri Verbeet (@hverbeet) 28 Oct '24
by Henri Verbeet (@hverbeet) 28 Oct '24
28 Oct '24
1
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[Git][wine/vkd3d][master] vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers.
by Henri Verbeet (@hverbeet) 28 Oct '24
by Henri Verbeet (@hverbeet) 28 Oct '24
28 Oct '24
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Use a more compact way to store object method configurations.
by Henri Verbeet (@hverbeet) 28 Oct '24
by Henri Verbeet (@hverbeet) 28 Oct '24
28 Oct '24
1
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[Git][wine/vkd3d][master] 6 commits: tests: Use the appropriate RTV format in bitwise.shader_test.
by Henri Verbeet (@hverbeet) 28 Oct '24
by Henri Verbeet (@hverbeet) 28 Oct '24
28 Oct '24
1
0