[Git][wine/vkd3d][master] tests/shader_runner: Print the test context in fatal_error().
by Henri Verbeet (@hverbeet) 24 Oct '24
by Henri Verbeet (@hverbeet) 24 Oct '24
24 Oct '24
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
by Henri Verbeet (@hverbeet) 24 Oct '24
by Henri Verbeet (@hverbeet) 24 Oct '24
24 Oct '24
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Store the thread group size in the vsir program.
by Henri Verbeet (@hverbeet) 24 Oct '24
by Henri Verbeet (@hverbeet) 24 Oct '24
24 Oct '24
1
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[Git][wine/wine-staging][master] Rebase against 83febc6b55cf9e7f97299e391771b9ad0d1f1ceb.
by Alistair Leslie-Hughes (@alesliehughes) 23 Oct '24
by Alistair Leslie-Hughes (@alesliehughes) 23 Oct '24
23 Oct '24
1
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[Git][wine/wine][master] 5 commits: win32u: Clear display device before refreshing the registry cache.
by Alexandre Julliard (@julliard) 23 Oct '24
by Alexandre Julliard (@julliard) 23 Oct '24
23 Oct '24
1
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[Git][wine/wine][master] wintypes/tests: Add tests for RoResolveNamespace().
by Alexandre Julliard (@julliard) 23 Oct '24
by Alexandre Julliard (@julliard) 23 Oct '24
23 Oct '24
1
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[Git][wine/wine][master] 3 commits: opengl32: Cache downloaded files in make_opengl.
by Alexandre Julliard (@julliard) 23 Oct '24
by Alexandre Julliard (@julliard) 23 Oct '24
23 Oct '24
1
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23 Oct '24
1
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[Git][wine/wine][master] 6 commits: ntdll: Introduce a separate per-thread object for internal completion waits.
by Alexandre Julliard (@julliard) 23 Oct '24
by Alexandre Julliard (@julliard) 23 Oct '24
23 Oct '24
1
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[Git][wine/wine][master] include: Add windows.applicationmodel.datatransfer.idl.
by Alexandre Julliard (@julliard) 23 Oct '24
by Alexandre Julliard (@julliard) 23 Oct '24
23 Oct '24
1
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