[Git][wine/wine][master] server: Avoid crash when handle table is allocated but not yet filled.
by Alexandre Julliard (@julliard) 17 Dec '24
by Alexandre Julliard (@julliard) 17 Dec '24
17 Dec '24
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[Git][wine/wine][master] Revert "wined3d: Use bindless textures for GLSL shaders if possible.".
by Alexandre Julliard (@julliard) 17 Dec '24
by Alexandre Julliard (@julliard) 17 Dec '24
17 Dec '24
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[Git][wine/wine][master] wined3d: Add nop state entries for states now invalidated on the client side.
by Alexandre Julliard (@julliard) 17 Dec '24
by Alexandre Julliard (@julliard) 17 Dec '24
17 Dec '24
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[Git][wine/wine][master] 6 commits: windowscodecs/tests: Added some tests for Exif and Gps IFDs embedded in App1 blob.
by Alexandre Julliard (@julliard) 17 Dec '24
by Alexandre Julliard (@julliard) 17 Dec '24
17 Dec '24
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Remove a redundant assignment.
by Henri Verbeet (@hverbeet) 17 Dec '24
by Henri Verbeet (@hverbeet) 17 Dec '24
17 Dec '24
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/d3dbc: Separate writing the comment bytecode from write_sm1_uniforms().
by Henri Verbeet (@hverbeet) 17 Dec '24
by Henri Verbeet (@hverbeet) 17 Dec '24
17 Dec '24
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/ir: Represent information about I/O registers with a table.
by Henri Verbeet (@hverbeet) 17 Dec '24
by Henri Verbeet (@hverbeet) 17 Dec '24
17 Dec '24
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[Git][wine/vkd3d][master] 4 commits: tests/shader_runner: Record HLSL todo/fail state for each shader model.
by Henri Verbeet (@hverbeet) 17 Dec '24
by Henri Verbeet (@hverbeet) 17 Dec '24
17 Dec '24
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[Git][wine/wine][master] gdiplus: GdipPathAddRectangle should close the path.
by Alexandre Julliard (@julliard) 16 Dec '24
by Alexandre Julliard (@julliard) 16 Dec '24
16 Dec '24
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[Git][wine/wine][master] kernelbase: Don't try to print the path in the FIXME in GetTempPath2.
by Alexandre Julliard (@julliard) 16 Dec '24
by Alexandre Julliard (@julliard) 16 Dec '24
16 Dec '24
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