Connor McAdams : d3dx9: Use base image pointer when decompressing source image.
by Alexandre Julliard 07 Mar '24
by Alexandre Julliard 07 Mar '24
07 Mar '24
1
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Connor McAdams : d3dx9: Split D3DXLoadSurfaceFromMemory functionality into a separate function.
by Alexandre Julliard 07 Mar '24
by Alexandre Julliard 07 Mar '24
07 Mar '24
1
0
Alexandre Julliard : ntdll: Use jump buffer definitions from setjmp.h.
by Alexandre Julliard 07 Mar '24
by Alexandre Julliard 07 Mar '24
07 Mar '24
1
0
1
0
07 Mar '24
1
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Francisco Casas : vkd3d-shader/hlsl: Lower casts to int using REINTERPRET instead.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
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Francisco Casas : vkd3d-shader/hlsl: Lower non-float operators for SM1.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
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Francisco Casas : vkd3d-shader/d3dbc: Implement bool to float cast as MOV.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
06 Mar '24
1
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Conor McCarthy : vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0