Nikolay Sivov : vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
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Nikolay Sivov : vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
Nikolay Sivov : vkd3d-shader/fx: Reject fx_2_0 output without techniques.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
Nikolay Sivov : vkd3d-shader/fx: Make sure to set error message for unimplemented cases.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
Nikolay Sivov : tests: Add some tests for shader object type names.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
Alexandros Frantzis : winewayland.drv: Implement wglGetProcAddress.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
Alexandros Frantzis : winewayland.drv: Implement wglDescribePixelFormat.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
Alexandros Frantzis : winewayland.drv: Implement wglSetPixelFormat(WINE).
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0
Alexandros Frantzis : winewayland.drv: Implement OpenGL context creation.
by Alexandre Julliard 06 Mar '24
by Alexandre Julliard 06 Mar '24
06 Mar '24
1
0