Rémi Bernon : win32u: Read / write source modes as a single registry blob.
by Alexandre Julliard 07 May '24
by Alexandre Julliard 07 May '24
07 May '24
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Rémi Bernon : win32u: Remove now unnecessary reset_display_manager_ctx.
by Alexandre Julliard 07 May '24
by Alexandre Julliard 07 May '24
07 May '24
1
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07 May '24
1
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Zebediah Figura : wined3d: Retrieve the VkCommandBuffer from wined3d_context_vk after executing RTV barriers.
by Alexandre Julliard 07 May '24
by Alexandre Julliard 07 May '24
07 May '24
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Zebediah Figura : wined3d: Submit command buffers after 512 draw or dispatch commands.
by Alexandre Julliard 07 May '24
by Alexandre Julliard 07 May '24
07 May '24
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Zebediah Figura : vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
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Zebediah Figura : vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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Zebediah Figura : vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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