Zebediah Figura : vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
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Zebediah Figura : vkd3d-utils: Fix bounds comparison against element counts.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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Zebediah Figura : vkd3d-shader/tpf: Write the field offset in bytes.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
0
06 May '24
1
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Zebediah Figura : tests: Test bounds checking in ID3D12ShaderReflection.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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Fotios Valasiadis : ntdll/unix: Fix building on musl by explicitly including asm/ioctls.h.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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1
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Billy Laws : ntdll: Allocate wow64 environment block within the 32-bit address space.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
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Conor McCarthy : vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
by Alexandre Julliard 06 May '24
by Alexandre Julliard 06 May '24
06 May '24
1
0