Rémi Bernon : wineandroid: Only clip huge surfaces to the virtual screen rect.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
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Rémi Bernon : winemac: Clip huge surfaces to the virtual screen rect.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
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Rémi Bernon : winewayland: Clip huge window surfaces to the virtual screen rect.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
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Rémi Bernon : win32u: Move the surface rect computation out of the drivers.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
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Rémi Bernon : win32u: Use the previous surface as default surface when compatible.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
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Rémi Bernon : win32u: Use the default window surface when window is not visible.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
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Giovanni Mascellani : wined3d: Compile the clear compute shaders at runtime.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
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Elizabeth Figura : wined3d: Precompute direction and position in wined3d_light_state_set_light().
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
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Elizabeth Figura : wined3d: Pass the primary stateblock to wined3d_device_process_vertices().
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
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Elizabeth Figura : wined3d: Use the primary stateblock state in wined3d_device_process_vertices() where possible.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
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