Elizabeth Figura : wined3d: Pass the constant update mask to wined3d_device_context_push_constants().
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
0
Elizabeth Figura : wined3d: Feed WINED3D_TSS_CONSTANT through a push constant buffer.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
0
Elizabeth Figura : wined3d: Feed WINED3D_RS_TEXTUREFACTOR through a push constant buffer.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
0
Giovanni Mascellani : d3d11/tests: Check the result of compiling HLSL shaders.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
0
Giovanni Mascellani : d3d11/tests: Check for NV12 texture support before testing them.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
0
27 Jun '24
1
0
Giovanni Mascellani : d3d11/tests: Test NV12 textures without render target.
by Alexandre Julliard 27 Jun '24
by Alexandre Julliard 27 Jun '24
27 Jun '24
1
0
1
0
1
0
Rémi Bernon : server: Create a thread message queue shared mapping.
by Alexandre Julliard 26 Jun '24
by Alexandre Julliard 26 Jun '24
26 Jun '24
1
0