[Git][wine/wine][master] d3d11: Implement DecoderExtension().
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
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[Git][wine/wine][master] d3d11: Use GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS in D3D11CoreCreateDevice().
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
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[Git][wine/wine][master] winex11: Don't update client maximized state if window is minimized.
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
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[Git][wine/wine][master] 3 commits: win32u/tests: Set GL_DEDICATED_MEMORY_OBJECT_EXT on import.
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
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[Git][wine/wine][master] win32u: Only delete subkeys when clearing DirectX key.
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
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[Git][wine/wine][master] 2 commits: win32u: Fix crash in NtUserUpdateLayeredWindow if blend is NULL.
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
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[Git][wine/wine][master] 4 commits: win32u: Keep devices EGL platforms in a list.
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
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[Git][wine/vkd3d][master] 3 commits: tests/shader_runner_d3d12: Do not leave a root signature around between draw calls.
by Henri Verbeet (@hverbeet) 20 Nov '25
by Henri Verbeet (@hverbeet) 20 Nov '25
20 Nov '25
1
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[Git][wine/vkd3d][master] vkd3d-shader: Implement shader model 1.0-1.3 texture projection.
by Henri Verbeet (@hverbeet) 20 Nov '25
by Henri Verbeet (@hverbeet) 20 Nov '25
20 Nov '25
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader: Explicitly initialize the parser status to VKD3D_OK.
by Henri Verbeet (@hverbeet) 20 Nov '25
by Henri Verbeet (@hverbeet) 20 Nov '25
20 Nov '25
1
0