[Git][wine/vkd3d][master] tests/hlsl: Avoid sampling on texel edges in ps1-projection.shader_test.
by Henri Verbeet (@hverbeet) 24 Nov '25
by Henri Verbeet (@hverbeet) 24 Nov '25
24 Nov '25
1
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[Git][wine/vkd3d][master] vkd3d: Add barriers between render passes to the same image.
by Henri Verbeet (@hverbeet) 24 Nov '25
by Henri Verbeet (@hverbeet) 24 Nov '25
24 Nov '25
1
0
[Git][wine/vkd3d][master] 3 commits: tests/shader_runner: Keep a single array of shader model strings.
by Henri Verbeet (@hverbeet) 24 Nov '25
by Henri Verbeet (@hverbeet) 24 Nov '25
24 Nov '25
1
0
[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Add const scalar array dimension tests.
by Henri Verbeet (@hverbeet) 24 Nov '25
by Henri Verbeet (@hverbeet) 24 Nov '25
24 Nov '25
1
0
[Git][wine/wine][master] 3 commits: dwrite: Add the Cyrillic range to the fallback data.
by Alexandre Julliard (@julliard) 21 Nov '25
by Alexandre Julliard (@julliard) 21 Nov '25
21 Nov '25
1
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[Git][wine/wine][master] 3 commits: dmsynth: Factor out play_region().
by Alexandre Julliard (@julliard) 21 Nov '25
by Alexandre Julliard (@julliard) 21 Nov '25
21 Nov '25
1
0
[Git][wine/wine][master] 6 commits: d3dx10/tests: Use check_texture{2d,3d}_desc_values helpers in check_resource_info().
by Alexandre Julliard (@julliard) 21 Nov '25
by Alexandre Julliard (@julliard) 21 Nov '25
21 Nov '25
1
0
[Git][wine/wine][master] 4 commits: quartz/dsoundrender: Get rid of DSoundRenderer_Max_Fill buffer data queue limit.
by Alexandre Julliard (@julliard) 21 Nov '25
by Alexandre Julliard (@julliard) 21 Nov '25
21 Nov '25
1
0
[Git][wine/wine][master] sane.ds: Load last settings from registry immediatly when opening the DS.
by Alexandre Julliard (@julliard) 21 Nov '25
by Alexandre Julliard (@julliard) 21 Nov '25
21 Nov '25
1
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[Git][wine/wine][master] wbemprox: Add PartialProductKey and ApplicationId to SoftwareLicensingProduct class.
by Alexandre Julliard (@julliard) 21 Nov '25
by Alexandre Julliard (@julliard) 21 Nov '25
21 Nov '25
1
0