[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Allow constant buffer loads to have a minimum precision.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
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[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Remove a leftover TODO message.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
0
[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/fx: Use a version-independent structure for states.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
0
[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/ir: Validate data types for COMP source modifiers.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
0
[Git][wine/vkd3d][master] 10 commits: vkd3d-shader/ir: Validate DADD instructions.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/d3dbc: Use TAG_CTAB in d3dbc_compile().
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/spirv: Do not require VKD3D_SHADER_BINDING_FLAG_IMAGE for sampler descriptors.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
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[Git][wine/vkd3d][master] 4 commits: tests/shader_runner_d3d12: Handle the "bug" qualifier on state creation failure.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Add a register type field to struct hlsl_reg.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
0