12 Dec '25
1
0
1
0
[Git][wine/wine][master] win32u: Update window state after setting internal pixel format.
by Alexandre Julliard (@julliard) 12 Dec '25
by Alexandre Julliard (@julliard) 12 Dec '25
12 Dec '25
1
0
[Git][wine/wine][master] 2 commits: ntdll: Use the correct CPU tick length on macOS.
by Alexandre Julliard (@julliard) 12 Dec '25
by Alexandre Julliard (@julliard) 12 Dec '25
12 Dec '25
1
0
[Git][wine/wine][master] 4 commits: kernel32/tests: Disable heap tests which are now crashing on Windows.
by Alexandre Julliard (@julliard) 11 Dec '25
by Alexandre Julliard (@julliard) 11 Dec '25
11 Dec '25
1
0
[Git][wine/wine][master] win32u/tests: Use dynamically loaded D3DKMTOpenKeyedMutexFromNtHandle.
by Alexandre Julliard (@julliard) 11 Dec '25
by Alexandre Julliard (@julliard) 11 Dec '25
11 Dec '25
1
0
[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_ma().
by Henri Verbeet (@hverbeet) 11 Dec '25
by Henri Verbeet (@hverbeet) 11 Dec '25
11 Dec '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader: Dump compilation messages as well.
by Henri Verbeet (@hverbeet) 11 Dec '25
by Henri Verbeet (@hverbeet) 11 Dec '25
11 Dec '25
1
0
[Git][wine/vkd3d][master] 3 commits: tests/shader_runner: Introduce struct input_layout.
by Henri Verbeet (@hverbeet) 11 Dec '25
by Henri Verbeet (@hverbeet) 11 Dec '25
11 Dec '25
1
0
[Git][wine/wine][master] winegcc: Add libs/ to library search paths when --wine-objdir is used.
by Alexandre Julliard (@julliard) 10 Dec '25
by Alexandre Julliard (@julliard) 10 Dec '25
10 Dec '25
1
0