[Git][wine/wine][master] 5 commits: dmsynth/tests: Add tests for GUID_DMUS_PROP_Volume.
by Alexandre Julliard (@julliard) 22 Sep '25
by Alexandre Julliard (@julliard) 22 Sep '25
22 Sep '25
1
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[Git][wine/wine][master] mf: Implement MFTranscodeGetAudioOutputAvailableTypes().
by Alexandre Julliard (@julliard) 22 Sep '25
by Alexandre Julliard (@julliard) 22 Sep '25
22 Sep '25
1
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[Git][wine/wine][master] winex11: Avoid presenting invalid offscreen window rects.
by Alexandre Julliard (@julliard) 22 Sep '25
by Alexandre Julliard (@julliard) 22 Sep '25
22 Sep '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Remove a hlsl_type_is_integer() prototype.
by Henri Verbeet (@hverbeet) 22 Sep '25
by Henri Verbeet (@hverbeet) 22 Sep '25
22 Sep '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Fold "x < 0" to false for unsigned x.
by Henri Verbeet (@hverbeet) 22 Sep '25
by Henri Verbeet (@hverbeet) 22 Sep '25
22 Sep '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/spirv: Explicitly ignore HLSL compilation options.
by Henri Verbeet (@hverbeet) 22 Sep '25
by Henri Verbeet (@hverbeet) 22 Sep '25
22 Sep '25
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_f32tof16().
by Henri Verbeet (@hverbeet) 22 Sep '25
by Henri Verbeet (@hverbeet) 22 Sep '25
22 Sep '25
1
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22 Sep '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/ir: Validate TEXTURE registers.
by Henri Verbeet (@hverbeet) 22 Sep '25
by Henri Verbeet (@hverbeet) 22 Sep '25
22 Sep '25
1
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[Git][wine/vkd3d][master] 4 commits: tests/hlsl: Split the test for countbits()/firstbithigh()/firstbitlow().
by Henri Verbeet (@hverbeet) 22 Sep '25
by Henri Verbeet (@hverbeet) 22 Sep '25
22 Sep '25
1
0