[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Support MSL as target format.
by Henri Verbeet (@hverbeet) 21 Aug '25
by Henri Verbeet (@hverbeet) 21 Aug '25
21 Aug '25
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/d3dbc: Move TEXLDD lowering to vsir_program_lower_d3dbc_instructions().
by Henri Verbeet (@hverbeet) 21 Aug '25
by Henri Verbeet (@hverbeet) 21 Aug '25
21 Aug '25
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/ir: Use iterators in vsir_program_insert_fragment_fog().
by Henri Verbeet (@hverbeet) 21 Aug '25
by Henri Verbeet (@hverbeet) 21 Aug '25
21 Aug '25
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[Git][wine/vkd3d][master] vkd3d-shader: Implement scanning compute shader thread group size information.
by Henri Verbeet (@hverbeet) 21 Aug '25
by Henri Verbeet (@hverbeet) 21 Aug '25
21 Aug '25
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Check whether "expr" has more than 2 operands in hlsl_normalize_binary_exprs().
by Henri Verbeet (@hverbeet) 21 Aug '25
by Henri Verbeet (@hverbeet) 21 Aug '25
21 Aug '25
1
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[Git][wine/vkd3d][master] 5 commits: tests/shader_runner: Use read_f32() to parse "uniform" directives.
by Henri Verbeet (@hverbeet) 21 Aug '25
by Henri Verbeet (@hverbeet) 21 Aug '25
21 Aug '25
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[Git][wine/wine][master] winegstreamer: Use a stride alignment of 2 for NV12 in align_video_info_planes().
by Alexandre Julliard (@julliard) 20 Aug '25
by Alexandre Julliard (@julliard) 20 Aug '25
20 Aug '25
1
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[Git][wine/wine][master] 3 commits: msvcp140_atomic_wait: Semi-stub __std_tzdb_get_time_zones() / __std_tzdb_delete_time_zones().
by Alexandre Julliard (@julliard) 20 Aug '25
by Alexandre Julliard (@julliard) 20 Aug '25
20 Aug '25
1
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