[Git][wine/wine][master] 2 commits: include: Fix mistitled field in CONSOLE_READCONSOLE_CONTROL.
by Alexandre Julliard (@julliard) 02 Jun '25
by Alexandre Julliard (@julliard) 02 Jun '25
02 Jun '25
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[Git][wine/wine][master] po: Update Lithuanian translation.
by Alexandre Julliard (@julliard) 02 Jun '25
by Alexandre Julliard (@julliard) 02 Jun '25
02 Jun '25
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[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Don't optimize semantic register allocations in SM1.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
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[Git][wine/vkd3d][master] 8 commits: vkd3d-shader/fx: Use variable unpacked size when setting buffer sizes.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
1
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[Git][wine/vkd3d][master] 7 commits: vkd3d-shader/glsl: Accept and ignore the REFACTORING_ALLOWED global flag.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
1
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[Git][wine/vkd3d][master] 5 commits: tests/hlsl: Mark a test in sm6-uav-rwtexture.shader_test as todo on MoltenVK.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
1
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[Git][wine/vkd3d][master] 6 commits: tests/hlsl: Test sampling with minimum precision floating-point numbers.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Split TEXCOORD into two separate vsir opcodes.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/msl: Make the generated main function static.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
1
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[Git][wine/vkd3d][master] vkd3d-shader: Move vkd3d_siv_from_sysval_indexed() to hlsl_codegen.c.
by Henri Verbeet (@hverbeet) 02 Jun '25
by Henri Verbeet (@hverbeet) 02 Jun '25
02 Jun '25
1
0