[Git][wine/wine][master] 3 commits: ntdll: Rename some builtin unixlib functions to reflect current usage.
by Alexandre Julliard (@julliard) 03 Feb '26
by Alexandre Julliard (@julliard) 03 Feb '26
03 Feb '26
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[Git][wine/wine][master] 2 commits: ntoskrnl.exe: Implement KeAcquireGuardedMutex.
by Alexandre Julliard (@julliard) 03 Feb '26
by Alexandre Julliard (@julliard) 03 Feb '26
03 Feb '26
1
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[Git][wine/wine][master] win32u: Actually return HKL for SPI_GETDEFAULTINPUTLANG.
by Alexandre Julliard (@julliard) 03 Feb '26
by Alexandre Julliard (@julliard) 03 Feb '26
03 Feb '26
1
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[Git][wine/vkd3d][master] 2 commits: tests/d3dbc: Relax the precision for some POW tests.
by Henri Verbeet (@hverbeet) 03 Feb '26
by Henri Verbeet (@hverbeet) 03 Feb '26
03 Feb '26
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_phi().
by Henri Verbeet (@hverbeet) 03 Feb '26
by Henri Verbeet (@hverbeet) 03 Feb '26
03 Feb '26
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader: Introduce vkd3d_shader_code_from_bytecode_buffer().
by Henri Verbeet (@hverbeet) 03 Feb '26
by Henri Verbeet (@hverbeet) 03 Feb '26
03 Feb '26
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/hlsl: Cleanup "body" and "patch_body" in hlsl_emit_vsir(). (Valgrind)
by Henri Verbeet (@hverbeet) 03 Feb '26
by Henri Verbeet (@hverbeet) 03 Feb '26
03 Feb '26
1
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[Git][wine/vkd3d][master] vkd3d-shader/ir: Free the "semantic_name" field of the removed element in...
by Henri Verbeet (@hverbeet) 03 Feb '26
by Henri Verbeet (@hverbeet) 03 Feb '26
03 Feb '26
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/fx: Add some "sampler_dim" array overflow assertions.
by Henri Verbeet (@hverbeet) 03 Feb '26
by Henri Verbeet (@hverbeet) 03 Feb '26
03 Feb '26
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/hlsl: Add an explicit hlsl_fixme() for whole struct structured stores.
by Henri Verbeet (@hverbeet) 03 Feb '26
by Henri Verbeet (@hverbeet) 03 Feb '26
03 Feb '26
1
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