[Git][wine/wine][master] win32u/tests: Use dynamically loaded D3DKMTOpenKeyedMutexFromNtHandle.
by Alexandre Julliard (@julliard) 11 Dec '25
by Alexandre Julliard (@julliard) 11 Dec '25
11 Dec '25
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_ma().
by Henri Verbeet (@hverbeet) 11 Dec '25
by Henri Verbeet (@hverbeet) 11 Dec '25
11 Dec '25
1
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[Git][wine/vkd3d][master] vkd3d-shader: Dump compilation messages as well.
by Henri Verbeet (@hverbeet) 11 Dec '25
by Henri Verbeet (@hverbeet) 11 Dec '25
11 Dec '25
1
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[Git][wine/vkd3d][master] 3 commits: tests/shader_runner: Introduce struct input_layout.
by Henri Verbeet (@hverbeet) 11 Dec '25
by Henri Verbeet (@hverbeet) 11 Dec '25
11 Dec '25
1
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[Git][wine/wine][master] winegcc: Add libs/ to library search paths when --wine-objdir is used.
by Alexandre Julliard (@julliard) 10 Dec '25
by Alexandre Julliard (@julliard) 10 Dec '25
10 Dec '25
1
0
[Git][wine/wine][master] win32u/tests: Dynamically load function D3DKMTOpenKeyedMutexFromNtHandle.
by Alexandre Julliard (@julliard) 10 Dec '25
by Alexandre Julliard (@julliard) 10 Dec '25
10 Dec '25
1
0
[Git][wine/wine][master] win32u: Avoid setting surface layered with the dummy surface.
by Alexandre Julliard (@julliard) 10 Dec '25
by Alexandre Julliard (@julliard) 10 Dec '25
10 Dec '25
1
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[Git][wine/wine][master] opengl32: Fix a copy error when printing the log.
by Alexandre Julliard (@julliard) 10 Dec '25
by Alexandre Julliard (@julliard) 10 Dec '25
10 Dec '25
1
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[Git][wine/wine][master] winegstreamer: Fix a double free (Coverity).
by Alexandre Julliard (@julliard) 10 Dec '25
by Alexandre Julliard (@julliard) 10 Dec '25
10 Dec '25
1
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[Git][wine/wine][master] 5 commits: mf/tests: Test if WMA decoder DMO accept output type with a different num of channels.
by Alexandre Julliard (@julliard) 10 Dec '25
by Alexandre Julliard (@julliard) 10 Dec '25
10 Dec '25
1
0