[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Do not store a pointer to the current instruction in the...
Henri Verbeet pushed to branch master at wine / vkd3d Commits: d98c0168 by Giovanni Mascellani at 2026-02-05T17:44:04+01:00 vkd3d-shader/dxil: Do not store a pointer to the current instruction in the function state any more. It is now useless. - - - - - a8abe376 by Giovanni Mascellani at 2026-02-05T17:56:53+01:00 vkd3d-shader/dxil: Apply the precise modifier to all vsir instructions generated by a DXIL instruction. - - - - - cd9045c2 by Giovanni Mascellani at 2026-02-05T17:59:47+01:00 vkd3d-shader/dxil: Pass the function emission state to sm6_function_emit_label(). - - - - - b1f721dd by Giovanni Mascellani at 2026-02-05T18:00:58+01:00 vkd3d-shader/dxil: Allocate instructions directly in dxil_emit_function_label(). - - - - - fd9bf024 by Giovanni Mascellani at 2026-02-05T18:01:02+01:00 vkd3d-shader/dxil: Do not preallocate vsir instructions. We don't need to any more, because all helpers generating instructions are able to allocate by themselves. This frees us from having to maintain a magic number for how many vsir instructions a single DXIL instruction can generate. - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a8b966e6b4c0381c41704bfc7d865... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a8b966e6b4c0381c41704bfc7d865... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)