[Git][wine/wine][master] win32u: Don't offset client rect when using D3D present rect.
19 Feb
2026
19 Feb
'26
9:59 p.m.
Alexandre Julliard pushed to branch master at wine / wine Commits: 9ad18265 by Rémi Bernon at 2026-02-19T15:40:39+01:00 win32u: Don't offset client rect when using D3D present rect. The window rects are all in absolute screen position and the client rect shouldn't be made relative to the window position. - - - - - 1 changed file: - dlls/win32u/window.c View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/9ad182656c77655578db2fda344f401... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/9ad182656c77655578db2fda344f401... You're receiving this email because of your account on gitlab.winehq.org.
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Alexandre Julliard (@julliard)