[Git][wine/vkd3d][master] 2 commits: tests/hlsl: Don't test values of clip distance array addressing tests on Windows.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: a0d39ac7 by Francisco Casas at 2026-01-12T17:39:34+01:00 tests/hlsl: Don't test values of clip distance array addressing tests on Windows. On Windows, the results for the first clip-cull-distance-2.shader_test test on SM6, and the values for the second test (which only compiles on DXC) are inconsistent across different drivers: WARP, AMD, and NVIDIA, differ against each other and what we might expect when extrapolating SM4 behaviour. However, I still think that we should test these results to make sure our implementation of clip/cull distance array normalization works as we expect. The "winbug" qualifier is introduced for tests that should be skipped on Windows runners. Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com> - - - - - fee9d782 by Giovanni Mascellani at 2026-01-12T17:40:47+01:00 tests/hlsl: Add more direct SM<6 clip/cull distance array tests. - - - - - 4 changed files: - tests/hlsl/clip-cull-distance-2.shader_test - tests/shader_runner.c - tests/shader_runner.h - tests/shader_runner_d3d12.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/47a1d150c360aa94a141056263c87... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/47a1d150c360aa94a141056263c87... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)