[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_atomic_binop().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: c8172c96 by Giovanni Mascellani at 2026-01-14T22:48:00+01:00 vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_atomic_binop(). - - - - - 37c7aae6 by Giovanni Mascellani at 2026-01-14T22:48:00+01:00 vkd3d-shader/dxil: Use resource_kind_is_multisampled() in sm6_parser_emit_dx_texture_load(). - - - - - e2e4e9aa by Giovanni Mascellani at 2026-01-14T22:48:00+01:00 vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_texture_load(). - - - - - 319901b3 by Giovanni Mascellani at 2026-01-14T22:50:22+01:00 vkd3d-shader/dxil: Remove the "resource_type" field from struct sm6_descriptor_info. The same information is already encoded by the "kind" field. - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/8eeec02dfd86451ee52211d825fde... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/8eeec02dfd86451ee52211d825fde... You're receiving this email because of your account on gitlab.winehq.org.
participants (1)
-
Henri Verbeet (@hverbeet)