[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Avoid leaking "body" in lower_f16tof32(). (Valgrind)
Henri Verbeet pushed to branch master at wine / vkd3d Commits: ff18aa39 by Henri Verbeet at 2026-02-04T15:54:19+01:00 vkd3d-shader/hlsl: Avoid leaking "body" in lower_f16tof32(). (Valgrind) - - - - - c30dbbe8 by Henri Verbeet at 2026-02-04T15:54:19+01:00 vkd3d-shader/hlsl: Avoid leaking "body" in lower_f32tof16(). (Valgrind) - - - - - 6f60a603 by Henri Verbeet at 2026-02-04T15:54:19+01:00 vkd3d-shader/hlsl: Avoid leaking "body" in lower_isinf(). (Valgrind) - - - - - 820223bb by Henri Verbeet at 2026-02-04T15:54:19+01:00 vkd3d-shader/hlsl: Avoid leaking type name strings for unsigned types. (Valgrind) - - - - - f1d4d40d by Henri Verbeet at 2026-02-04T15:54:19+01:00 vkd3d-shader/hlsl: Avoid leaking method name strings. (Valgrind) - - - - - 2 changed files: - libs/vkd3d-shader/hlsl.y - libs/vkd3d-shader/hlsl_codegen.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/8313d3ebdf235321f650987520aa7... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/8313d3ebdf235321f650987520aa7... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)