07 Jul '14
2
7
Re: [9/9] wined3d: pass the capabilities directly to d3d_level_from_gl_info and rename it to d3d_level_from_caps
by Henri Verbeet 07 Jul '14
by Henri Verbeet 07 Jul '14
07 Jul '14
1
0
Re: [7/9] wined3d: replace vendor specific callbacks with generic code that uses vendor specific arrays
by Henri Verbeet 07 Jul '14
by Henri Verbeet 07 Jul '14
07 Jul '14
1
0
Re: [6/9] wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level
by Henri Verbeet 07 Jul '14
by Henri Verbeet 07 Jul '14
07 Jul '14
1
0
Re: [5/9] wined3d: Make d3d_level_from_gl_info return an enum instead of a plain int
by Stefan Dösinger 07 Jul '14
by Stefan Dösinger 07 Jul '14
07 Jul '14
2
1
Re: [4/9] wined3d: replace vendor specific callbacks with generic code that uses vendor specific renderer string tables
by Henri Verbeet 07 Jul '14
by Henri Verbeet 07 Jul '14
07 Jul '14
1
0
Re: [2/9] wined3d: Make the card selection for binary drivers use arrays only
by Stefan Dösinger 07 Jul '14
by Stefan Dösinger 07 Jul '14
07 Jul '14
2
1
1
0
Re: [4/9] wined3d: replace vendor specific callbacks with generic code that uses vendor specific renderer string tables
by Stefan Dösinger 06 Jul '14
by Stefan Dösinger 06 Jul '14
06 Jul '14
2
2