2
1
1
0
21 Oct '15
1
0
1
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2
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Marvin says... (was: [v2] d3d8: Adjust D3DCOLOR_ARGB to avoid shift overflow.)
by Gerald Pfeifer 20 Oct '15
by Gerald Pfeifer 20 Oct '15
20 Oct '15
1
0
Re: [PATCH 03/10] d3d9: move GetDC check to actual d3d9_surface_GetDC call
by Henri Verbeet 20 Oct '15
by Henri Verbeet 20 Oct '15
20 Oct '15
2
2
Re: [PATCH 02/10] d3d9: avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect
by Henri Verbeet 20 Oct '15
by Henri Verbeet 20 Oct '15
20 Oct '15
2
2
20 Oct '15
1
0
Re: [PATCH] wintrust/tests: Use proper return types when calling provider funcs (PVS-Studio)
by Marvin 20 Oct '15
by Marvin 20 Oct '15
20 Oct '15
1
0