3
2
2
1
[PATCH 6/6] d3d9: Do not add map access indiscriminately in cubetexture_init().
by Henri Verbeet 21 Nov '18
by Henri Verbeet 21 Nov '18
21 Nov '18
2
1
[PATCH 5/6] d3d9: Do not add map access indiscriminately in texture_init().
by Henri Verbeet 21 Nov '18
by Henri Verbeet 21 Nov '18
21 Nov '18
2
1
[PATCH 4/6] d3d9: Disallow rendertarget and depth/stencil usage on index buffers.
by Henri Verbeet 21 Nov '18
by Henri Verbeet 21 Nov '18
21 Nov '18
2
1
[PATCH 3/6] d3d8: Disallow rendertarget and depth/stencil usage on index buffers.
by Henri Verbeet 21 Nov '18
by Henri Verbeet 21 Nov '18
21 Nov '18
2
1
[PATCH 2/6] d3d9: Disallow rendertarget and depth/stencil usage on vertex buffers.
by Henri Verbeet 21 Nov '18
by Henri Verbeet 21 Nov '18
21 Nov '18
2
1
[PATCH 1/6] d3d8: Disallow rendertarget and depth/stencil usage on vertex buffers.
by Henri Verbeet 21 Nov '18
by Henri Verbeet 21 Nov '18
21 Nov '18
2
1
[PATCH] wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().
by Paul Gofman 21 Nov '18
by Paul Gofman 21 Nov '18
21 Nov '18
3
8
21 Nov '18
1
0